ISBN: 9781848009011
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and e… Mehr…
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ISBN: 9781848009011
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and e… Mehr…
hive.co.uk No. 9781848009011. Versandkosten:Instock, Despatched same working day before 3pm, zzgl. Versandkosten. Details... |
2008, ISBN: 9781848009011
eBooks, eBook Download (PDF), 2nd ed. 2009, Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all di… Mehr…
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ISBN: 9781848009011
Guide to Graphics Software Tools: ab 53.49 € eBooks > Sachthemen & Ratgeber > Computer & Internet Springer-Verlag GmbH eBook als pdf, Springer-Verlag GmbH
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2008, ISBN: 9781848009011
eBooks, eBook Download (PDF), Auflage, [PU: Springer-Verlag], Seiten: 559, [ED: 2], Springer-Verlag, 2008
lehmanns.de Versandkosten:Download sofort lieferbar. (EUR 0.00) Details... |
ISBN: 9781848009011
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and e… Mehr…
ISBN: 9781848009011
Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all disciplines, and for computer scientists and e… Mehr…
2008
ISBN: 9781848009011
eBooks, eBook Download (PDF), 2nd ed. 2009, Current graphics software and hardware combine to allow multiple-level functionality and open up new application areas for scientists of all di… Mehr…
ISBN: 9781848009011
Guide to Graphics Software Tools: ab 53.49 € eBooks > Sachthemen & Ratgeber > Computer & Internet Springer-Verlag GmbH eBook als pdf, Springer-Verlag GmbH
2008, ISBN: 9781848009011
eBooks, eBook Download (PDF), Auflage, [PU: Springer-Verlag], Seiten: 559, [ED: 2], Springer-Verlag, 2008
Bibliographische Daten des bestpassenden Buches
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Detailangaben zum Buch - Guide to Graphics Software Tools
EAN (ISBN-13): 9781848009011
Erscheinungsjahr: 2008
Herausgeber: Springer London
559 Seiten
Sprache: eng/Englisch
Buch in der Datenbank seit 2009-10-14T08:36:10+02:00 (Vienna)
Detailseite zuletzt geändert am 2023-07-21T11:36:27+02:00 (Vienna)
ISBN/EAN: 9781848009011
ISBN - alternative Schreibweisen:
978-1-84800-901-1
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: chen
Titel des Buches: graphics, guide graphic, guide getting, software tools
Daten vom Verlag:
Autor/in: Jim X. Chen
Titel: Guide to Graphics Software Tools
Verlag: Springer; Springer London
559 Seiten
Erscheinungsjahr: 2008-12-17
London; GB
Sprache: Englisch
53,49 € (DE)
59,00 CHF (CH)
Available
XXV, 559 p. 116 illus.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Grafikprogrammierung; Verstehen; 3D; 3D graphics; JOGL; Mapping; OpenGL; Processing; Shader; Shading; Textur; Virtual Reality; modeling; programming; simulation; software; visualization; B; Computer Graphics; Computer Vision; Software Engineering; Computer Science; Maschinelles Sehen, Bildverstehen; Software Engineering; BB
Objects and Models.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- OpenGL Programming in Java: JOGL.- Curved Models.- Vertex Shading, Pixel Shading, and Parallel Processing.- Programming in Java3D.- OpenGL Shading Language.- Direct3D Shader Programming.- Advanced Topics.- Low-Level Graphics Libraries.- Visualization.- Modeling and Rendering.- Animation and Simulation.- Virtual Reality.- Web3D Tools and Networked Environment.- 3D File Formats.A concise practical introduction to graphics theory and programming This thoroughly revised edition includes 3 new chapters plus many additional examples and descriptions Presents a comprehensive list of graphics tools organized by application Provides many web-links to important resources on the Internet Comprehensive and practical coverage of software graphics tools Includes 3 new chapters on Shaders and Cg Programming, 3D Graphics Games Theory and Practice and Direct3D Programming and Examples Updated graphics software tools, with new information and format Further descriptions and examples Provides a uniquely categorized compendium of 265 3-D graphics software tools Concise listings of platforms and pricing, applications, examples, functions, and related Web resources Shortcut to practical graphics principles and methods Readers will find this accessible revised text an authoritative and useful catalogue of practical, working software tools and methods Includes supplementary material: sn.pub/extras
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