ISBN: 9783319661223
Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames ca… Mehr…
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2017, ISBN: 9783319661223
From Theory to Practice, eBooks, eBook Download (PDF), 1st ed. 2018, [PU: Springer International Publishing], Springer International Publishing, 2017
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2017, ISBN: 9783319661223
From Theory to Practice, 1st ed. 2018, eBook Download (PDF), eBooks, [PU: Springer International Publishing]
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Serious Games in Physical Rehabilitation: From Theory to Practice Bruno Bonnechère Author - neues Buch
ISBN: 9783319661223
Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames ca… Mehr…
2017, ISBN: 9783319661223
From Theory to Practice, eBooks, eBook Download (PDF), 1st ed. 2018, [PU: Springer International Publishing], Springer International Publishing, 2017
2017
ISBN: 9783319661223
From Theory to Practice, 1st ed. 2018, eBook Download (PDF), eBooks, [PU: Springer International Publishing]
2017, ISBN: 9783319661223
From Theory to Practice, [ED: 1], Auflage, eBook Download (PDF), eBooks, [PU: Springer-Verlag]
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Detailangaben zum Buch - Serious Games in Physical Rehabilitation
EAN (ISBN-13): 9783319661223
Erscheinungsjahr: 2017
Herausgeber: Springer International Publishing
Buch in der Datenbank seit 2018-05-13T13:48:23+02:00 (Vienna)
Detailseite zuletzt geändert am 2024-01-29T21:34:59+01:00 (Vienna)
ISBN/EAN: 9783319661223
ISBN - alternative Schreibweisen:
978-3-319-66122-3
Alternative Schreibweisen und verwandte Suchbegriffe:
Titel des Buches: serious, theory games
Daten vom Verlag:
Autor/in: Bruno Bonnechère
Titel: Serious Games in Physical Rehabilitation - From Theory to Practice
Verlag: Springer; Springer International Publishing
146 Seiten
Erscheinungsjahr: 2017-10-30
Cham; CH
Sprache: Englisch
60,98 € (DE)
62,70 € (AT)
67,50 CHF (CH)
Available
X, 146 p. 25 illus., 8 illus. in color.
EA; E107; eBook; Nonbooks, PBS / Medizin/Medizinische Fachberufe; Gesundheitsfachberufe; Verstehen; Exergames; Physiotherapy; New technology; Patient’s motivation; gaming technology; rehabilitation psychology; B; Health Care; Physiotherapy; Occupational Therapy; Medicine; Physiotherapie; Ergotherapie; BB
most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
The Technology.- The Rehabilitation.- (Serious) Games.- Serious Games in Rehabilitation.- Clinical and Practical Applications.- In the Future.- Conclusion.
most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.
Presents a unique combination of technological (IT) and clinical perspectives
Describes a novel approach of serious games in physical rehabilitation
Summarizes the work in the field to describe the advantages and limitations of serious games for different pathologies
Presents a unique combination of technological (IT) and clinical perspectives Describes a novel approach of serious games in physical rehabilitation Summarizes the work in the field to describe the advantages and limitations of serious games for different pathologies;
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