Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - neues Buch
2001, ISBN: 9783709162217
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments.The main topics included here are human computer interaction (… Mehr…
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Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - neues Buch
2001, ISBN: 9783709162217
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments.The main topics included here are human computer interaction (… Mehr…
hive.co.uk No. 9783709162217. Versandkosten:Instock, Despatched same working day before 3pm, zzgl. Versandkosten. Details... |
2001, ISBN: 9783709162217
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2001, ISBN: 9783709162217
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2001, ISBN: 9783709162217
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Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - neues Buch
2001, ISBN: 9783709162217
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments.The main topics included here are human computer interaction (… Mehr…
Daniel R. Fesenmaier:
Immersive Projection Technology and Virtual Environments 2001 : Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16-18, 2001 - neues Buch2001, ISBN: 9783709162217
17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments.The main topics included here are human computer interaction (… Mehr…
2001
ISBN: 9783709162217
*Immersive Projection Technology and Virtual Environments 2001* - Proceedings of the Eurographics Workshop in Stuttgart Germany May 16-18 2001 / pdf eBook für 96.49 € / Aus dem Bereich: e… Mehr…
2001, ISBN: 9783709162217
Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart Germany May 16-18 2001: ab 106.99 € eBooks > Sachthemen & Ratgeber > … Mehr…
2001, ISBN: 9783709162217
Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart Germany May 16-18 2001: ab 96.49 € eBooks > Sachthemen & Ratgeber > C… Mehr…
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Detailangaben zum Buch - Immersive Projection Technology and Virtual Environments 2001
EAN (ISBN-13): 9783709162217
Erscheinungsjahr: 12
Herausgeber: Springer Vienna
Buch in der Datenbank seit 2015-07-17T18:05:41+02:00 (Vienna)
Detailseite zuletzt geändert am 2023-10-10T07:09:06+02:00 (Vienna)
ISBN/EAN: 9783709162217
ISBN - alternative Schreibweisen:
978-3-7091-6221-7
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: fröhlich, bullinger
Titel des Buches: stuttgart, eurographics
Daten vom Verlag:
Autor/in: B. Fröhlich; J. Deisinger; H.-J. Bullinger
Titel: Eurographics; Immersive Projection Technology and Virtual Environments 2001 - Proceedings of the Eurographics Workshop in Stuttgart, Germany, May 16–18, 2001
Verlag: Springer; Springer Wien
284 Seiten
Erscheinungsjahr: 2012-12-06
Vienna
Sprache: Englisch
96,29 € (DE)
96,29 € (AT)
118,00 CHF (CH)
Available
XI, 284 p. 222 illus., 30 illus. in color.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Computermodellierung und -simulation; Verstehen; 3D; Augmented Reality; CATIA; Performance; Virtual Environments; Virtual Reality; computer graphics; rendering; simulation; visualization; C; Computer Modelling; Computer Graphics; Special Purpose and Application-Based Systems; Computer and Information Systems Applications; Computer Science; Grafikprogrammierung; Wissensbasierte Systeme, Expertensysteme; Angewandte Informatik; BC
HCI.- Human Factors.- Command & Control Cube: a Shortcut Paradigm for Virtual Environments.- Measuring an Illusion: The Influence of System Performance on Size Perception in Virtual Environments.- Presence — a global media quality metric.- Interfaces and Interaction.- Design review and visualization steering using the INQUISITIVE interaction toolkit.- On the Utility of Semantic Constraints.- Two-Handed Through-the-Lens-Techniquesfor NavigationinVirtual Environments.- Spring-Based Manipulation Tools for Virtual Environments.- Perception and Mental Rotation of 3D-Freeform Surfaces in an Immersive Projection System.- An investigation into the design of an interface for interaction with a virtual environment representing a four-dimensional object.- Application.- Engineering.- The integration of immersive Virtual Reality applications into CATIA V5.- COVISE and the Virtual Intuitive Simulation Test Bed.- VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality.- Education and Entertainment.- Interactive Storytelling with Virtual Identities.- First-Person Science Inquiry ‘in the Field’.- Software.- Systems.- MAESTRO — a tool for interactive assembly simulation in virtual environments.- Spelunking: Experiences Using the DIVE System on CAVE-like Platforms.- Towards a Scalable High Performance Application Platform for Immersive Virtual Environments.- Graphics.- Remote View-Dependent Rendering.- Volume Rendering in a Virtual Environment.- Adaptive Networking for Tele-Immersion.- Computer Graphics Optique: Optical Superposition of Projected Computer Graphics.- Technology.- Devices.- Comprehensive Calibration and Registration Procedures for Augmented Reality.- Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.- InvisibleInterface for the Immersive Virtual World.- Immersive Projection Technology.- Control Software for the productive use of distributed IPT installations.- Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition.- Round Table: A Physical Interface for Virtual Camera Deployment in Electronic Arenas.- Color Plates.Weitere, andere Bücher, die diesem Buch sehr ähnlich sein könnten:
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