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Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings - Pasqua D'Ambra
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Cultural Computing : Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings - neues Buch

2010, ISBN: 9783642152146

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Au… Mehr…

No. 9783642152146. Versandkosten:Instock, Despatched same working day before 3pm, zzgl. Versandkosten.
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Cultural Computing - neues Buch

2010, ISBN: 9783642152146

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Au… Mehr…

Nr. A1038253443. Versandkosten:Lieferzeiten außerhalb der Schweiz 3 bis 21 Werktage, , Sofort per Download lieferbar, zzgl. Versandkosten. (EUR 17.51)
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Cultural Computing - Ryohei Nakatsu; Naoko Tosa; Fazel Naghdy; Philippe Codognet
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Ryohei Nakatsu; Naoko Tosa; Fazel Naghdy; Philippe Codognet:
Cultural Computing - neues Buch

2010

ISBN: 9783642152146

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Au… Mehr…

new in stock. Versandkosten:zzgl. Versandkosten. (EUR 0.00)
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Cultural Computing
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Cultural Computing - neues Buch

2010, ISBN: 9783642152146

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Au… Mehr…

Nr. 978-3-642-15214-6. Versandkosten:Worldwide free shipping, , DE. (EUR 0.00)
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Philippe Codognet; Fazel Naghdy; Ryohei Nakatsu; Naoko Tosa:
Cultural Computing - neues Buch

2010, ISBN: 9783642152146

Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings, eBooks, eBook Download (PDF), [PU: Spring… Mehr…

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Bibliographische Daten des bestpassenden Buches

Details zum Buch

Detailangaben zum Buch - Cultural Computing


EAN (ISBN-13): 9783642152146
Erscheinungsjahr: 2010
Herausgeber: Springer Berlin Heidelberg

Buch in der Datenbank seit 2016-11-23T03:00:28+01:00 (Vienna)
Detailseite zuletzt geändert am 2023-10-18T12:06:03+02:00 (Vienna)
ISBN/EAN: 9783642152146

ISBN - alternative Schreibweisen:
978-3-642-15214-6
Alternative Schreibweisen und verwandte Suchbegriffe:
Autor des Buches: tosa


Daten vom Verlag:

Autor/in: Ryohei Nakatsu; Naoko Tosa; Fazel Naghdy; Philippe Codognet
Titel: IFIP Advances in Information and Communication Technology; Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings
Verlag: Springer; Springer Berlin
244 Seiten
Erscheinungsjahr: 2010-08-06
Berlin; Heidelberg; DE
Sprache: Englisch
53,49 € (DE)
55,00 € (AT)
59,00 CHF (CH)
Available
XII, 244 p.

EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Betriebssysteme, Benutzeroberflächen; Mensch-Computer-Interaktion; Verstehen; Design; HCI; User Experience; User Experience (UX); augmented reality; board games; cultural computing; game design; haptic interfaces; haptic modelling; haptics; microtonal; mixed reality; music composition; robotics; C; User Interfaces and Human Computer Interaction; Computer Engineering and Networks; Computer and Information Systems Applications; Computer Graphics; Multimedia Information Systems; Computer Vision; Computer Science; Computerhardware; Angewandte Informatik; Grafikprogrammierung; Grafische und digitale Media-Anwendungen; Maschinelles Sehen, Bildverstehen; BB

Multiple Format Search and Rescue Robot as a Competitive Arena.- An On-Line Classification Approach of Visitors’ Movements in 3D Virtual Museums.- A Machine That Daydreams.- Cluster Analysis for Personalised Mobile Entertainment Content.- Auto-explanation System: Player Satisfaction in Strategy-Based Board Games.- Comparing Binarisation Techniques for the Processing of Ancient Manuscripts.- Complex Game Design Modeling.- Haptic Carillon: A Computationally Enhanced Mechanical Performing Instrument.- 3D Geometric and Haptic Modeling of Hand-Woven Textile Artifacts.- Pocket Gamelan: Realizations of a Microtonal Composition on a Linux Phone Using Open Source Music Synthesis Software.- Creating Memory: Reading a Patching Language.- The Promise of Fuzzy Logic in Generalised Music Composition.- Structuralism, Attitude and the Computer: Questioning the Notion of “Cultural Computing”.- Looking for Culture in Video Games: Three Conceptual Approaches.- Supporting Multiple Perspectives on 3D Museum Artefacts through Interoperable Annotations.- Interactivity in Games: The Player’s Engagement.- Co-production and Co-creation: Creative Practice in Social Inclusion.- Opening the Can: Public Interaction with Ready-Made Contents.- Cultural Computing – How to Investigate a Form of Unconscious User Experiences in Mixed Realities.- Emotions as a Communication Medium between the Unconscious and the Conscious.- Emotional Expression of Korean Dance Assisted by a Virtual Environment System.- Machine-Made Puzzles and Hand-Made Puzzles.- Cultural Computing – Creative Power Integrating Culture, Unconsciousness and Software.- Entertainment and Its Future.
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